She makes the case that the reason why people like to spend so much time gaming is that you can have many “epic wins” playing games. Whereas in “normal” life it is harder to have “epic wins”. People want “epic wins” in life.
One example where a “game” started to give me an “epic win” was a hydration app on my iPhone.
I have read many studies indicating that proper hydration leads to weight loss, better memory, better mood, and a number of other good things that I want. But just knowing that didn’t motivate me to drink more than a glass or two a day of water (I drank juice, soda, coffee, and tea also).
My wife and I decided to track our hydration with this simple app and the first night we compared hydration scores. She beats me but I have increased my hydration by 70%.pursuing an “epic win” to beat my wives score. Meanwhile I am starting to get the benefits of being better hydrated.
A picture of the app is shown below.
Gamification is the process of taking something that already exists – a website, an enterprise application, an online community – and integrating game mechanics into it to motivate participation, engagement, and loyalty.
That is what we did, we took a process of hydration and made it a game and started to be much more fully motivated.
Gaminfying DevOps at work
I believe that our Agile transformation will be helped by using DevOps principles and achieving DevOps goals at work.
A year ago we started a DevOps group at work and we have been mapping processes, creating greater transparency, and getting rid of bottlenecks in our release process. We are working hard to streamline the communication between Dev and Ops
This is a long process and we wanted to speed it up and motivate our fellow teammates to make progress by gamifying reaching milestones and completing parts of the journey.
We wanted to give the vision of where we are trying to go with DevOps
Our DevOps group did the Sailboat exercise, which goes like this:
The facilitator draws a large picture of a sailboat floating in the water, with about half of the space above and half below the water/boat.
He/she then explains that we're going to use the sailboat as a visual metaphor for the team. On a sailboat, there are things that slow it down (anchors), and things that propel it forward (wind).
Just like the sailboat, there are things that slow our team down, and things that propel it forward.
The facilitator then asks the team to think of what is anchoring the team down and what is propelling it forward, and to start writing one anchor/wind per sticky note.